The static class that carries out graphics processing.
Members
-
The PIXI.Application object.
-
The height of the window display area.
-
The width of the window display area.
-
The default zoom scale of the game screen.
-
The context object of Effekseer.
-
The total frame count of the game screen.
-
The height of the game screen.
-
The width of the game screen.
Methods
-
Erases the loading spinner.
Returns:
Type Description boolean True if the loading spinner was active. -
Erases the loading error text.
-
Hides the game screen.
-
Initializes the graphics system.
Returns:
Type Description boolean True if the graphics system is available. -
Checks whether the specified point is inside the game canvas area.
Name Type Description x
number The x coordinate on the canvas area.
y
number The y coordinate on the canvas area.
Returns:
Type Description boolean True if the specified point is inside the game canvas area. -
Converts an x coordinate on the page to the corresponding x coordinate on the canvas area.
Name Type Description x
number The x coordinate on the page to be converted.
Returns:
Type Description number The x coordinate on the canvas area. -
Converts a y coordinate on the page to the corresponding y coordinate on the canvas area.
Name Type Description y
number The y coordinate on the page to be converted.
Returns:
Type Description number The y coordinate on the canvas area. -
Displays the error text to the screen.
Name Type Description name
string The name of the error.
message
string The message of the error.
error
Error optional The error object.
-
Changes the size of the game screen.
Name Type Description width
number The width of the game screen.
height
number The height of the game screen.
-
Sets the stage to be rendered.
Name Type Description stage
Stage The stage object to be rendered.
-
Register a handler for tick events.
Name Type Description handler
function The listener function to be added for updates.
-
Displays a button to try to reload resources.
Name Type Description retry
function The callback function to be called when the button is pressed.
-
Shows the game screen.
-
Starts the game loop.
-
Shows the loading spinner.
-
Stops the game loop.