The basic object that is rendered to the game screen.
Name | Type | Description |
---|---|---|
bitmap |
Bitmap |
The image for the sprite. |
Extends
- PIXI.Sprite
Members
-
bitmap Bitmap
-
The image for the sprite.
-
The blend mode to be applied to the sprite.
-
The height of the sprite without the scale.
-
The opacity of the sprite (0 to 255).
-
The width of the sprite without the scale.
Methods
-
Destroys the sprite.
-
Gets the blend color for the sprite.
Returns:
Type Description array The blend color [r, g, b, a]. -
Gets the color tone for the sprite.
Returns:
Type Description array The color tone [r, g, b, gray]. -
Makes the sprite "hidden".
-
Sets the x and y at once.
Name Type Description x
number The x coordinate of the sprite.
y
number The y coordinate of the sprite.
-
Sets the blend color for the sprite.
Name Type Description color
array The blend color [r, g, b, a].
-
Sets the color tone for the sprite.
Name Type Description tone
array The color tone [r, g, b, gray].
-
Sets the rectagle of the bitmap that the sprite displays.
Name Type Description x
number The x coordinate of the frame.
y
number The y coordinate of the frame.
width
number The width of the frame.
height
number The height of the frame.
-
Sets the hue rotation value.
Name Type Description hue
number The hue value (-360, 360).
-
Releases the "hidden" state of the sprite.
-
Updates the sprite for each frame.
-
Reflects the "hidden" state of the sprite to the visible state.