//-----------------------------------------------------------------------------
/**
* The static class that defines utility methods.
*
* @namespace
*/
function Utils() {
throw new Error("This is a static class");
}
/**
* The name of the RPG Maker. "MZ" in the current version.
*
* @type string
* @constant
*/
Utils.RPGMAKER_NAME = "MZ";
/**
* The version of the RPG Maker.
*
* @type string
* @constant
*/
Utils.RPGMAKER_VERSION = "1.0.0";
/**
* Checks whether the current RPG Maker version is greater than or equal to
* the given version.
*
* @param {string} version - The "x.x.x" format string to compare.
* @returns {boolean} True if the current version is greater than or equal
* to the given version.
*/
Utils.checkRMVersion = function(version) {
const array1 = this.RPGMAKER_VERSION.split(".");
const array2 = String(version).split(".");
for (let i = 0; i < array1.length; i++) {
const v1 = parseInt(array1[i]);
const v2 = parseInt(array2[i]);
if (v1 > v2) {
return true;
} else if (v1 < v2) {
return false;
}
}
return true;
};
/**
* Checks whether the option is in the query string.
*
* @param {string} name - The option name.
* @returns {boolean} True if the option is in the query string.
*/
Utils.isOptionValid = function(name) {
const args = location.search.slice(1);
if (args.split("&").includes(name)) {
return true;
}
if (this.isNwjs() && nw.App.argv.length > 0) {
return nw.App.argv[0].split("&").includes(name);
}
return false;
};
/**
* Checks whether the platform is NW.js.
*
* @returns {boolean} True if the platform is NW.js.
*/
Utils.isNwjs = function() {
return typeof require === "function" && typeof process === "object";
};
/**
* Checks whether the platform is a mobile device.
*
* @returns {boolean} True if the platform is a mobile device.
*/
Utils.isMobileDevice = function() {
const r = /Android|webOS|iPhone|iPad|iPod|BlackBerry|Opera Mini/i;
return !!navigator.userAgent.match(r);
};
/**
* Checks whether the browser is Mobile Safari.
*
* @returns {boolean} True if the browser is Mobile Safari.
*/
Utils.isMobileSafari = function() {
const agent = navigator.userAgent;
return !!(
agent.match(/iPhone|iPad|iPod/) &&
agent.match(/AppleWebKit/) &&
!agent.match("CriOS")
);
};
/**
* Checks whether the browser is Android Chrome.
*
* @returns {boolean} True if the browser is Android Chrome.
*/
Utils.isAndroidChrome = function() {
const agent = navigator.userAgent;
return !!(agent.match(/Android/) && agent.match(/Chrome/));
};
/**
* Checks whether the browser is accessing local files.
*
* @returns {boolean} True if the browser is accessing local files.
*/
Utils.isLocal = function() {
return window.location.href.startsWith("file:");
};
/**
* Checks whether the browser supports WebGL.
*
* @returns {boolean} True if the browser supports WebGL.
*/
Utils.canUseWebGL = function() {
try {
const canvas = document.createElement("canvas");
return !!canvas.getContext("webgl");
} catch (e) {
return false;
}
};
/**
* Checks whether the browser supports Web Audio API.
*
* @returns {boolean} True if the browser supports Web Audio API.
*/
Utils.canUseWebAudioAPI = function() {
return !!(window.AudioContext || window.webkitAudioContext);
};
/**
* Checks whether the browser supports CSS Font Loading.
*
* @returns {boolean} True if the browser supports CSS Font Loading.
*/
Utils.canUseCssFontLoading = function() {
return !!(document.fonts && document.fonts.ready);
};
/**
* Checks whether the browser supports IndexedDB.
*
* @returns {boolean} True if the browser supports IndexedDB.
*/
Utils.canUseIndexedDB = function() {
return !!(
window.indexedDB ||
window.mozIndexedDB ||
window.webkitIndexedDB
);
};
/**
* Checks whether the browser can play ogg files.
*
* @returns {boolean} True if the browser can play ogg files.
*/
Utils.canPlayOgg = function() {
if (!Utils._audioElement) {
Utils._audioElement = document.createElement("audio");
}
return !!(
Utils._audioElement &&
Utils._audioElement.canPlayType('audio/ogg; codecs="vorbis"')
);
};
/**
* Checks whether the browser can play webm files.
*
* @returns {boolean} True if the browser can play webm files.
*/
Utils.canPlayWebm = function() {
if (!Utils._videoElement) {
Utils._videoElement = document.createElement("video");
}
return !!(
Utils._videoElement &&
Utils._videoElement.canPlayType('video/webm; codecs="vp8, vorbis"')
);
};
/**
* Encodes a URI component without escaping slash characters.
*
* @param {string} str - The input string.
* @returns {string} Encoded string.
*/
Utils.encodeURI = function(str) {
return encodeURIComponent(str).replace(/%2F/g, "/");
};
/**
* Escapes special characters for HTML.
*
* @param {string} str - The input string.
* @returns {string} Escaped string.
*/
Utils.escapeHtml = function(str) {
const entityMap = {
"&": "&",
"<": "<",
">": ">",
'"': """,
"'": "'",
"/": "/"
};
return String(str).replace(/[&<>"'/]/g, s => entityMap[s]);
};
/**
* Checks whether the string contains any Arabic characters.
*
* @returns {boolean} True if the string contains any Arabic characters.
*/
Utils.containsArabic = function(str) {
const regExp = /[\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF]/;
return regExp.test(str);
};
/**
* Sets information related to encryption.
*
* @param {boolean} hasImages - Whether the image files are encrypted.
* @param {boolean} hasAudio - Whether the audio files are encrypted.
* @param {string} key - The encryption key.
*/
Utils.setEncryptionInfo = function(hasImages, hasAudio, key) {
// [Note] This function is implemented for module independence.
this._hasEncryptedImages = hasImages;
this._hasEncryptedAudio = hasAudio;
this._encryptionKey = key;
};
/**
* Checks whether the image files in the game are encrypted.
*
* @returns {boolean} True if the image files are encrypted.
*/
Utils.hasEncryptedImages = function() {
return this._hasEncryptedImages;
};
/**
* Checks whether the audio files in the game are encrypted.
*
* @returns {boolean} True if the audio files are encrypted.
*/
Utils.hasEncryptedAudio = function() {
return this._hasEncryptedAudio;
};
/**
* Decrypts encrypted data.
*
* @param {ArrayBuffer} source - The data to be decrypted.
* @returns {ArrayBuffer} The decrypted data.
*/
Utils.decryptArrayBuffer = function(source) {
const header = new Uint8Array(source, 0, 16);
const headerHex = Array.from(header, x => x.toString(16)).join(",");
if (headerHex !== "52,50,47,4d,56,0,0,0,0,3,1,0,0,0,0,0") {
throw new Error("Decryption error");
}
const body = source.slice(16);
const view = new DataView(body);
const key = this._encryptionKey.match(/.{2}/g);
for (let i = 0; i < 16; i++) {
view.setUint8(i, view.getUint8(i) ^ parseInt(key[i], 16));
}
return body;
};